Testing the Astolfo Effect on newly-released servants in Fate/Grand Order

João Vitor Tomotani¹ & Rodrigo Brincalepe Salvador²,³ ¹ Independent Researcher. São Paulo, SP, Brazil. ²The Arctic University Museum of Norway, UiT – The Arctic University of Norway, Tromsø, Norway. ³Department of Arctic and Marine Biology, Faculty of Biosciences, Fisheries and Economics, UiT – The Arctic University of Norway, Tromsø, Norway. Emails: tjvitor (at) gmail (dot)Continue reading “Testing the Astolfo Effect on newly-released servants in Fate/Grand Order”

The biology of vampires

João Pedro O. Krizek & Marcus Vinicius D. V. Muller Instituto Federal de Educação, Ciência e Tecnologia de São Paulo, São Paulo, SP, Brazil. Emails: jpokrizek (at) gmail (dot) com; marcusvdvmuller (at) gmail (dot) com Download PDF Vampires are mythological and folkloric creatures that have been catching people’s attention for centuries (Fig. 1). They (fortunatelyContinue reading “The biology of vampires”

The Astolfo Effect: the popularity of Fate/Grand Order characters in comparison to their real counterparts

João Vitor Tomotani¹ & Rodrigo Brincalepe Salvador² ¹ Independent Researcher. São Paulo, SP, Brazil. ² Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Emails: tjvitor (at) gmail (dot) com; salvador.rodrigo.b (at) gmail (dot) com Download PDF The Fate franchise started with the computer game Fate/stay night back in 2004. To put it briefly,Continue reading “The Astolfo Effect: the popularity of Fate/Grand Order characters in comparison to their real counterparts”

The Landing: Gallipoli 1915 — Recreating a historical World War I battle as a solo tabletop game

Interview with Joe Schmidt Download PDF The Landing: Gallipoli 1915 is a new tabletop game published by Catastrophe Games LLC.[1] The company’s motto is “Historical games made differently”.[2] That, plus the fact that their new game is about a very specific and generally little-known battle of World War I,[3] got our History sense tingling. So,Continue reading “The Landing: Gallipoli 1915 — Recreating a historical World War I battle as a solo tabletop game”

Ancient Egyptian royalty in Fate/Grand Order

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF Fate/Grand Order, and the Fate franchise in general, is probably something all historians, archaeologists and literature scholars at large curse every time they do a Google Search for a historical figure or famous literaryContinue reading “Ancient Egyptian royalty in Fate/Grand Order”

Svoboda 1945: life after World War II

Interview with Vít Šisler Download PDF Svoboda 1945[1] is a game in development by indie studio Charles Games (Prague, Czech Republic). It is scheduled for release later in 2020. In this game, you will live in a small town in the Czechoslovak-German border, right after World War II is over. The region is marked byContinue reading “Svoboda 1945: life after World War II”

Mondo Museum: a sim game to build your own world-class dream museum

Interview with Michel McBride-Charpentier Download PDF Mondo Museum is an upcoming simulation game developed by Viewport Games[1] where you can build your dream museum. Equipped with dinosaurs, Books of the Dead, classical paintings, and space-age stuff, Mondo Museum has something for everyone. The game will be soon published by Kitfox Games and is already listedContinue reading “Mondo Museum: a sim game to build your own world-class dream museum”

Through the Darkest of Times: life as the resistance during the Third Reich

Interview with Jörg Friedrich Download PDF Through the Darkest of Times is a historical strategy video game taking place in Berlin during the Third Reich, from Hitler’s seizure of power in 1933 to Germany’s surrender in 1945. The player leads a civilian resistance group fighting off the new regime how they can. The resistance isContinue reading “Through the Darkest of Times: life as the resistance during the Third Reich”

Playing with the past: history and video games (and why it might matter)

Jeremiah McCall Cincinnati Country Day School. Cincinnati, OH, USA. Email: jmc.hst (at) gmail (dot) com Download PDF HISTORYING, PUBLIC HISTORYING, AND HISTORICAL VIDEO GAMES While traditional history, as a discipline, is important, that should not obscure the fact that doing history, sometimes called “historying,” is something everyone does. For history is fundamentally just the communicationContinue reading “Playing with the past: history and video games (and why it might matter)”

The scientists of Assassin’s Creed – Part 1: James Cook and Charles Darwin

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF It feels like a long time since Altair first adventured through the Holy Land. Now Assassin’s Creed, by Ubisoft, became one of the highest selling video game franchises of all time. It is evenContinue reading “The scientists of Assassin’s Creed – Part 1: James Cook and Charles Darwin”