Svoboda 1945: life after World War II

Interview with Vít Šisler Download PDF Svoboda 1945[1] is a game in development by indie studio Charles Games (Prague, Czech Republic). It is scheduled for release later in 2020. In this game, you will live in a small town in the Czechoslovak-German border, right after World War II is over. The region is marked byContinue reading “Svoboda 1945: life after World War II”

Mondo Museum: a sim game to build your own world-class dream museum

Interview with Michel McBride-Charpentier Download PDF Mondo Museum is an upcoming simulation game developed by Viewport Games[1] where you can build your dream museum. Equipped with dinosaurs, Books of the Dead, classical paintings, and space-age stuff, Mondo Museum has something for everyone. The game will be soon published by Kitfox Games and is already listedContinue reading “Mondo Museum: a sim game to build your own world-class dream museum”

Through the Darkest of Times: life as the resistance during the Third Reich

Interview with Jörg Friedrich Download PDF Through the Darkest of Times is a historical strategy video game taking place in Berlin during the Third Reich, from Hitler’s seizure of power in 1933 to Germany’s surrender in 1945. The player leads a civilian resistance group fighting off the new regime how they can. The resistance isContinue reading “Through the Darkest of Times: life as the resistance during the Third Reich”

Playing with the past: history and video games (and why it might matter)

Jeremiah McCall Cincinnati Country Day School. Cincinnati, OH, USA. Email: jmc.hst (at) gmail (dot) com Download PDF HISTORYING, PUBLIC HISTORYING, AND HISTORICAL VIDEO GAMES While traditional history, as a discipline, is important, that should not obscure the fact that doing history, sometimes called “historying,” is something everyone does. For history is fundamentally just the communicationContinue reading “Playing with the past: history and video games (and why it might matter)”

The scientists of Assassin’s Creed – Part 1: James Cook and Charles Darwin

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF It feels like a long time since Altair first adventured through the Holy Land. Now Assassin’s Creed, by Ubisoft, became one of the highest selling video game franchises of all time. It is evenContinue reading “The scientists of Assassin’s Creed – Part 1: James Cook and Charles Darwin”

Dogū: from prehistoric figurines to collectible pocket monsters

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF As an avid consumer of Japanese video games during my early teens, particularly of the RPG sort, I could not help but notice that some monsters would pop up in several games and typicallyContinue reading “Dogū: from prehistoric figurines to collectible pocket monsters”

History’s first Easter egg

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF Any gamer worth of his/her salt is well acquainted with the term “Easter egg”. It designates any sort of secret message or feature (or even inside jokes) hidden in a video game or any other kind ofContinue reading “History’s first Easter egg”

Medjed: from Ancient Egypt to Japanese Pop Culture

Rodrigo B. Salvador Staatliches Museum für Naturkunde Stuttgart. Stuttgart, Baden-Württemberg, Germany. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF Not so long ago I have devoted a good deal of time and effort analyzing Egyptian mythology in the Shin Megami Tensei: Persona video game series (Salvador, 2015). Thus, it was only natural that I wouldContinue reading “Medjed: from Ancient Egypt to Japanese Pop Culture”

Ancient Egyptian themes in Skylanders

Rodrigo B. Salvador Staatliches Museum für Naturkunde Stuttgart; Stuttgart, Germany. Eberhard Karls Universität Tübingen; Tübingen, Germany. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF After seeing how Egyptian mythology is depicted in the Shin Megami Tensei: Persona series of videogames (see Salvador, 2015), I now turn to another game series: Activision’s billion-dollar toys-to-life franchise Skylanders. The mainContinue reading “Ancient Egyptian themes in Skylanders”

Egyptian mythology in the Shin Megami Tensei: Persona games

Rodrigo B. Salvador Staatliches Museum für Naturkunde Stuttgart; Stuttgart, Germany. Eberhard Karls Universität Tübingen; Tübingen, Germany. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF Shin Megami Tensei is a Japanese RPG series famous for its monsters, which are taken from many different mythologies and folkloric legends from around the world. The player can “capture” these monsters andContinue reading “Egyptian mythology in the Shin Megami Tensei: Persona games”