Project Hospital: a realistic take on hospital simulation

Interview with Jan Beneš Download PDF Project Hospital[1] is a game developed by indie studio Oxymoron games (Prague, Czech Republic). In it, you build and manage every single detail of your own hospital – and you can diagnose and treat patients as well! Launched in 2018 on Steam, the game features a wealth of real-world-basedContinue reading “Project Hospital: a realistic take on hospital simulation”

The Climate Trail: how to survive the climate apocalypse

Interview with William D. Volk Download PDF The Climate Trail[1] is a new and totally free game for PC and mobiles developed by Willian D. Volk. The game takes place in the in future, when our inaction regarding the climate crisis has rendered much of the world uninhabitable. The player leads climate refugees as theyContinue reading “The Climate Trail: how to survive the climate apocalypse”

Mondo Museum: a sim game to build your own world-class dream museum

Interview with Michel McBride-Charpentier Download PDF Mondo Museum is an upcoming simulation game developed by Viewport Games[1] where you can build your dream museum. Equipped with dinosaurs, Books of the Dead, classical paintings, and space-age stuff, Mondo Museum has something for everyone. The game will be soon published by Kitfox Games and is already listedContinue reading “Mondo Museum: a sim game to build your own world-class dream museum”

Inspiration for the character design of Squids Odyssey

Audrey Leprince¹ ¹The Game Bakers, Montpellier, France. Email: audrey (at) thegamebakers (dot) com Download PDF Squids Odyssey is a role-playing game by French studio The Game Bakers. It is the latest entry in the Squids franchise, released in 2014 for Nintendo 3DS and WiiU, and more recently, in 2018 for PC and Nintendo Switch. TheContinue reading “Inspiration for the character design of Squids Odyssey”

Through the Darkest of Times: life as the resistance during the Third Reich

Interview with Jörg Friedrich Download PDF Through the Darkest of Times is a historical strategy video game taking place in Berlin during the Third Reich, from Hitler’s seizure of power in 1933 to Germany’s surrender in 1945. The player leads a civilian resistance group fighting off the new regime how they can. The resistance isContinue reading “Through the Darkest of Times: life as the resistance during the Third Reich”

Valleys Between: bringing environmental issues to games

Niamh Fitzgerald Little Lost Fox. Wellington, New Zealand. Email: niamh (at) littlelostfox (dot) com Download PDF Valleys Between[1] is an environmental puzzle game, where your goal is to grow your world for as long as you can while protecting it from threats that will damage its health. When we started designing Valleys Between we wanted toContinue reading “Valleys Between: bringing environmental issues to games”

Use of Software Engineering techniques by independent game developers in Brazil

Bruno L. Carli Unicesumar, Curitiba, PR, Brazil. Email: brunolcarli (at) gmail (dot) com Download PDF In this study, I investigated whether Brazilian independent (“indie”) game developers use methods and techniques derived from Software Engineering when developing their games. The hypotheses raised in this article are that, even with the vast literature available to guide goodContinue reading “Use of Software Engineering techniques by independent game developers in Brazil”