Killer animals in films: reality vs fiction

Luciano L. Rasia División Paleontología Vertebrados, Museo de La Plata, La Plata, Argentina. Email: lucianorasia (at) fcnym (dot) unlp (dot) edu (dot) ar Download PDF Among horror, drama, action, and sci-fi films, the subgenre of killer animals has been exploited since the very beginnings of cinema (e.g., The Sea Beast from 1926, and King KongContinue reading “Killer animals in films: reality vs fiction”

Fossil Pokémon and the foibles of Paleontology

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF Paleontology is the scientific study of life in the geologic past, which is visible to us today in the form of fossils. It studies the evolution and diversity of life throughout the entire historyContinue reading “Fossil Pokémon and the foibles of Paleontology”

Project Hospital: a realistic take on hospital simulation

Interview with Jan Beneš Download PDF Project Hospital[1] is a game developed by indie studio Oxymoron games (Prague, Czech Republic). In it, you build and manage every single detail of your own hospital – and you can diagnose and treat patients as well! Launched in 2018 on Steam, the game features a wealth of real-world-basedContinue reading “Project Hospital: a realistic take on hospital simulation”

A paleontological outlook on the Super Mario Bros. movie

Henry N. Thomas University of California, Berkeley, USA. Email: h.thomas (at) berkeley (dot) edu Download PDF Among the many unique choices made while making the 1993 movie Super Mario Bros. was the large focus on dinosaurs. Much of the movie takes place in Dinohattan, an alternate New York in a universe where humans evolved fromContinue reading “A paleontological outlook on the Super Mario Bros. movie”

SuperAves: a collectible card game about bird biodiversity

Luis Francisco Gonzaga & Viviana Borges Corte Universidade Federal do Espírito Santo. Vitória, ES, Brazil. Emails: luispof (at) gmail (dot) com; viviana.borges (at) gmail (dot) com Download PDF The idea of making a game about the birds of the UFES (Federal University of Espírito Santo, in southeast Brazil) campus was a sum of long-brewing factors.Continue reading “SuperAves: a collectible card game about bird biodiversity”

Corsola ecosystems in the Galar region

Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: salvador.rodrigo.b (at) gmail (dot) com Download PDF To begin this article in the most honest way I can think of, I must state that as a biologist I’ve always complained about those absurdities in the Pokémon franchise that could have beenContinue reading “Corsola ecosystems in the Galar region”

The Climate Trail: how to survive the climate apocalypse

Interview with William D. Volk Download PDF The Climate Trail[1] is a new and totally free game for PC and mobiles developed by Willian D. Volk. The game takes place in the in future, when our inaction regarding the climate crisis has rendered much of the world uninhabitable. The player leads climate refugees as theyContinue reading “The Climate Trail: how to survive the climate apocalypse”

Vampire Apocalypse Calculator

Dominik Czernia Institute of Nuclear Physics, Polish Academy of Sciences, Kraków, Poland. Email: dominik.czernia (at) gmail (dot) com Download PDF Welcome to the Vampire Apocalypse Calculator[1], you lovely, tasty human. This sophisticated tool is based on the predator-prey model, a model that successfully describes the dynamics of ecosystems, chemical reactions, and even economics. Now it’s time toContinue reading “Vampire Apocalypse Calculator”

Mondo Museum: a sim game to build your own world-class dream museum

Interview with Michel McBride-Charpentier Download PDF Mondo Museum is an upcoming simulation game developed by Viewport Games[1] where you can build your dream museum. Equipped with dinosaurs, Books of the Dead, classical paintings, and space-age stuff, Mondo Museum has something for everyone. The game will be soon published by Kitfox Games and is already listedContinue reading “Mondo Museum: a sim game to build your own world-class dream museum”

Perceiving the emotions of Pokémon

Ben J. Jennings1 1 Centre for Cognitive Neuroscience, Brunel University London, London, U.K. E-mail: ben.jennings (at) brunel.ac (dot) uk Download PDF The ability to reliably perceive the emotions of other people is vital for normal social functioning, and the human face is perhaps the strongest non-verbal cue that can be utilized when judging the emotionalContinue reading “Perceiving the emotions of Pokémon”